The path to the world file (.wld
) which should be loaded. If no world exists at this path, one will be created with the size specified by autoCreatedWorldSize
.
Declarations
Type
null or absolute path
Default
null
The path to the world file (.wld
) which should be loaded. If no world exists at this path, one will be created with the size specified by autoCreatedWorldSize
.
null or absolute path
null