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Description

A type-safe and friendly Entity-Component-System (ECS) for Haskell.

The Entity-Component-System (ECS) pattern is commonly used in video game develop to represent world objects.

ECS follows the principal of composition over inheritence. Each type of object (e.g. sword, monster, etc), in the game has a unique EntityId. Each entity has various Components associated with it (material, weight, damage, etc). Systems act on entities which have the required Components.

Metadata

Version

0.2.0.0

Platforms (75)

    Darwin
    FreeBSD
    Genode
    GHCJS
    Linux
    MMIXware
    NetBSD
    none
    OpenBSD
    Redox
    Solaris
    WASI
    Windows
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