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Description

High level GlTF loader.

Haskell GlTF Loader

pipeline status

A high level GlTF loader

Prerequisites

In order to build or install you will need

  • GHC (Tested on 9.0.2)
  • Stack (Tested on 2.7.5)

Building

Build the project

stack setup
stack build

Run the tests (if desired)

stack test

API Documentation

To build the documentation, run

stack haddock

API Examples

Use fromFile or fromBytestring to load a GlTF scene

import Text.GLTF.Loader (fromFile)

-- ...
-- Load a GLTF scene from a file
loadGltfFile :: IO (Either Errors Gltf)
loadGltfFile = fromFile "./cube.gltf"

Then you can, for example, get all the vertices:

getVertices :: Gltf -> [V3 Float]
getVertices gltf = concatMap getVertices' (gltf ^. _meshes)
  where getVertices' mesh = concatMap (^. _meshPrimitivePositions) (mesh ^. _meshPrimitives)

CLI

This includes a CLI utility to inspect GlTF files

gltf-loader --help

Roadmap

Currently, only geometries and PBR materials are supported, but we hope to support the majority of GlTF features:

  • [ ] Animations
  • [x] Asset
  • [ ] Cameras
  • [x] Images
  • [x] Materials
    • [x] PBR Metallic Roughness
    • [x] Textures
  • [x] Meshes
    • [x] Positions
    • [x] Indices
    • [x] Normals
    • [x] Texture Coordinates
  • [x] Nodes
  • [x] Samplers
  • [ ] Skins

Authors

Sean Gillespie [email protected]

Acknowledgements

This project is largely based on https://hackage.haskell.org/package/gltf-codec by Alexander Bondarenko

License

This project is licensed under the MIT License. See LICENSE.

Metadata

Version

0.3.0.0

License

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