Description
Haskell bindings for the Godot game engine API.
Description
This package contains Haskell bindings for GDNative and the Godot API. For details and examples, see README.md This is intended to be used with Godot master 91e5782. Versioning scheme subject to change as I figure out a good way to maintain a link to the Godot versioning.
README.md
godot-haskell
Haskell bindings for the Godot game engine.
- Low-level stuff (GDNative) resides in Godot.Gdnative
- Nativescript stuff (binding classes/methods/etc) is in Godot.Nativescript
- High-level stuff (classes generated from the API description) is in Godot.Api, whereas methods are in Godot.Methods
For an example project by lboklin, see addons/godot-haskell-plugin at https://gitlab.com/lboklin/godot-haskell-test/tree/godot-project
Questions, etc are best asked in the Gitter chatroom for SimulaVR:
Docs
The Haskell specific stuff is documented, but I'm not importing the docstrings from the Godot API yet. Refer to the Godot docs for that.