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Description

Sound synthesis with SuperCollider.

Music and sound synthesis with SuperCollider.

Example usage (after installing and booting SuperCollider):

{-# LANGUAGE DataKinds, ExtendedDefaultRules #-}
import Vivid

playSong :: VividAction m => m ()
playSong = do
   fork $ do
      s0 <- synth theSound (36 ::I "note")
      wait 1
      free s0
   s1 <- synth theSound (60 ::I "note")
   forM_ [62,66,64] $ \note -> do
      wait (1/4)
      set s1 (note ::I "note")
   wait (1/4)
   free s1

theSound :: SynthDef '["note"]
theSound = sd (0 ::I "note") $ do
   wobble <- sinOsc (freq_ 5) ? KR ~* 10 ~+ 10
   s <- 0.1 ~* sinOsc (freq_ $ midiCPS (V::V "note") ~+ wobble)
   out 0 [s,s]

main :: IO ()
main = do
   putStrLn "Simplest:"
   playSong

   putStrLn "With precise timing:"
   doScheduledIn 0.1 playSong
   wait 1

   putStrLn "Written to a file, non-realtime synthesis:"
   putStrLn "(Need to quit the running server for NRT)"
   quitSCServer
   writeNRT "song.wav" playSong

Vivid - music and sound synthesis in Haskell

Example usage:

{-# LANGUAGE DataKinds #-}

import Vivid

theSound = sd (0 ::I "note") $ do
    wobble <- sinOsc (freq_ 5) ? KR ~* 10 ~+ 10
    s <- 0.1 ~* sinOsc (freq_ $ midiCPS (V::V "note") ~+ wobble)
    out 0 [s,s]

playSong = do
    fork $ do
        s0 <- synth theSound (36 ::I "note")
        wait 1
        free s0
    s1 <- synth theSound (60 ::I "note")
    forM_ [62,66,64] $ \note -> do
        wait (1/4)
        set s1 (note ::I "note")
    wait (1/4)
    free s1

main = do
    putStrLn "Simplest:"
    playSong

    putStrLn "With precise timing:"
    doScheduledIn 0.1 playSong
    wait 1

    putStrLn "Written to a file, non-realtime synthesis:"
    putStrLn "(Need to quit the running server for NRT)"
    quitSCServer
    writeNRT "/tmp/song.wav" playSong
Metadata

Version

0.5.2.0

License

Unknown

Platforms (75)

    Darwin
    FreeBSD 13
    Genode
    GHCJS
    Linux
    MMIXware
    NetBSD
    none
    OpenBSD
    Redox
    Solaris
    WASI
    Windows
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