Pure Haskell PostScript and SVG generation.
Wumpus-Core is a low-level library for generating static 2D vector pictures, its salient feature is portability due to no FFI dependencies. It can generate PostScript (EPS) files and SVG files. The generated PostScript code is plain and someways efficient as the use of stack operations, i.e gsave
and grestore
, is minimized (unfortunately there is no sharing so the generated PostScript can be huge...).
Although Wumpus-Core only generates vector output, the generated PostScript can be interpreted by GraphicsMagick or a similar tool to convert EPS files into bitmap image files (e.g JPEGs).
Wumpus-Core makes pictures from paths and text labels. Paths themselves are made from points. The usual affine transformations (rotations, scaling, translations) can be applied to Pictures. Unlike PostScript there is no notion of a current point, Wumpus-Core builds pictures by direct positioning of each element.
GENERAL DRAWBACKS...
For actually building pictures, diagrams, etc. Wumpus-Core is very low-level. There are two supplementary packages Wumpus-Basic
and Wumpus-Drawing
also on Hackage that aim to be a higher-level basis for creating certain types of diagram, but they are experimental - functionality is added and dropped between releases and curently the API is too unstable to write code upon (they should be considered a technology preview rather than re-usable libraries).
Also, some of the design decisions made for Wumpus-Core are not sophisticated - e.g. how path and text attributes like colour are handled, and how the bounding boxes of text labels are calculated. Compared to other systems, Wumpus might be rather limited, however, the design permits a fairly simple implementation.
Changelog:
v0.52.0 to v0.52.1:
Removed internal
(<>)
format combinator that caused problems for GHC 7.4.
v0.51.0 to v0.52.0:
Added limited support for adding SVG ids to text and Primitives.
Fixed types of
d2r
andr2d
to Double for degrees, rather than a parametric (Real a, Floating a) type. Although this is less general, it removes the burden of type annotating the common case.Added the vector functions
orthoVec
,vsum
andvdiff
toCore.Geometry
.Re-named
clip
toclipPrimitive
v0.50.0 to v0.51.0:
Added special cases to handle continuity to the function
lineDirection
inCore.Geometry
.Added
zeroVec
toCore.Geometry
.Extended some Haddock documentation.
v0.43.0 to v0.50.0:
Major change hence the version number jump - the notion of parametric unit has been removed from the
Picture
objects (it for remains theGeometric
objectsPoint2
,Vec2
etc.). Certain useful units, e.g.em
anden
, are contextual on the "current point size", and having a parametric unit here was actually a hinderance to supporting units properly in higher-level layers. Now all Picture objects (those defined or exported fromCore.Picture
) are fixed to use Doublerepresenting PostScript points. Higher level layers that intend to support alternative units must translate drawing objects to PostScript point measurements before calling the Picture API. Geometric objects - objects defined in
Core.Geometry
, e.g.Point2
,Vec2
- are still polymorphic on unit.Picture API change - Various function names changed.
lineTo
becomesabsLineTo
andcurveTo
becomesabsCurveTo
. The path builders are qualified with Prim,vertexPath
becomesvertexPrimPath
,vectorPath
becomesvectorPrimPath
,emptyPath
becomesemptyPrimPath
andcurvedPath
becomescurvedPrimPath
.xlink
becomesxlinkPrim
.API change -
PtSize
data type replaced byAfmUnit
for font measurements.API and representation change - clipping paths are represented as
Primitive
constructor rather than aPicture
constructor. This should make them more useful. The type of the functionclip
inCore.Picture
has likewise changed.Picture API change - changed
primPath
toabsPrimPath
, added the functionsrelPrimPath
,relLineTo
,relCurveTo
.Added the class
Tolerance
toCore.Geometry
and made the Eq instances ofPoint2
,Vec2
andBoundingBox
tolerant. Tolerance accounts for a fairly lax equality on floating point numbers - it is suitable for Wumpus (printing) where high accuracy is needed.
v0.42.1 to v0.43.0:
API change - the function
bezierCircle
inCore.Geometry
has changed. It now implements a better method of drawing circles with Bezier curves and no longer needs the subvision factor. The old circle drawing function has been retained assubdivisionCircle
as it is useful for corroboratingbezierCircle
, but the general use ofsubdivisionCircle
should be avoided.Added a function
bezierEllipse
toCore.Geometry
.