The Japanese Pictorial Maxim "See No Evil, Hear No Evil, Speak No Evil".
Three Wise Monkeys
Introduction
ThreeWiseMonkeys
is an R implementation of the Japanese pictorial maxim "see no evil, hear no evil, speak no evil". It is otherwise useless, but perhaps in a fun way.
Functions
As might be expected ThreeWiseMonkeys
has three functions: See
, Hear
and Speak
.
See
The See
function "sees" no evil in the form of a plot reading "No evil.".
Speak
The Speak
function speaks "no evil", in the form of an audio file played by the user's default .wav player. This should work out-of-the-box on Windows and Linux. Mac users may need to set their default player using something like tuneR::setWavPlayer("/Applications/'QuickTime Player.app'/Contents/MacOS/'QuickTime Player'")
Hear
The Hear
function can only hear no evil. More specifically Hear
will only accept either strings containing some variant of "no evil"
or values/objects with names containing some variant of "no evil". The function will replace punctuation with spaces and multiple spaces with a single space, as well as ignoring case, so strings like "no_evil"
and "No - eVil"
will be accepted. Anything else passed to Hear
will throw an error.
What's the point?
ThreeWiseMonkeys
is an experiment. It began when I noticed that ~1700 people had downloaded an early version of my SwimmeR
package in the first few months after its release. SwimmeR
by nature has limited appeal given that its use is downloading, cleaning, and otherwise working with data from swimming competitions. Only so many people are interested in that sort of thing, and 1700 seemed like a lot, especially for an early stage (0.0.1 version) package with only a couple niche-use functions.
Enter ThreeWiseMonkeys
, a package with no use whatsoever. I plan to submit it to CRAN and then use it as a baseline for looking at CRAN downloads.